For the past three weeks, I have been reading many
interesting articles, blogs, websites and discussion forums on topics
associated with Digital Game-Based Learning (DGBL), and I must admit that I have
become quite intrigued by the potential that games have for teaching and
learning. What I thought was just
an entertaining (for some) pastime that resulted in ‘mushy-brain’ after too
many hours of screen-time, it seems that well-designed games offer the player
an experience in which they can develop critical thinking and problem-solving
skills, the ability to self-assess their strengths and areas for improvement,
and gain factual geographical, historical, political and social
information. With this new
understanding, I have been motivated to delve deeper into the theory and
literature around the topic of DGBL and to thoughtfully consider how this can
impact my own teaching and learning practice (in my classroom and at home).
Of course, this means that I have to actually access and
engage in playing games myself. For me, however, this is where the
challenge began. I am a very
logical, methodical and analytical person. When I get a new appliance, product, or toy, I read the instructions. When I learn a new skill, I refer to
the text and diagrams, make notes and work through the process
step-by-step. If there is a
tutorial, I am the person that actually watches it just to make sure that I
haven’t missed anything that I might need to know. I am good at researching information, considering various
perspectives, making meaning, and applying what I have learned. So in my initial foray into
game-playing I became quickly frustrated as I realized that digital
game-playing doesn’t naturally fit with my personal learning style.
The first game I decided to play was MineCraft, with the intention to use it to teach students about the
concept of building communities.
Given that my four-year old son seems to easily navigate through this
game on my iPad and his dad’s iPhone, I figured that it would be fairly easy
for me to figure out. Only five
minutes in, however, I was already frustrated trying to build my
community. I was able to put
blocks on the screen but I couldn’t move them around to construct my vision of
a functional building. When my son
informed me that zombies come out and “attack you and eat you and kill you”
when night falls, I wasn’t confident in the educational application of this
game (or perhaps that should be the teacher) to teach Grade 2 students about
communities.
I decided to search for another game that might be more
applicable for teaching about communities. Through a search of iTunes, I found two Apps that looked
like they might fit the bill. The
first one was called Pioneers. Surely this would work for teaching
about the historical settlement of communities in Canada. Again, however, this was a bust. There appeared to be quests like
building a fire, constructing a bridge and harvesting crops, but there was
nothing to guide me on how to accomplish any of these tasks. The little man walked around on the
screen and while I touched, resized and searched all over the screen, I just
couldn’t figure out how to get him to go where I wanted him to go or to engage
in the task that the game was prompting me to do. I was almost in tears and when my husband came to help
me out. I just became more
embarrassed and frustrated that I couldn’t seem to make sense of what was
seemingly, a simple game.
I didn’t give up, however, and decided to give Cityville Hometown a try. The premise of this game was immediately
clear to me and I quickly learned how to navigate the game, using the tool bars
and menus. The characters in this
game gave me suggestions regarding strategies and ‘next moves’ that provided me
with the confidence that motivated me to continue play. The logic of the game was revealed and
I and actually began to start thinking
about my choices in the game. I
even started to have fun. I have
since asked for the App to be loaded on the iPads at our school and am looking
forward to introducing it to my Grade 2 class. My first success with gaming!
Hi Lisa,
ReplyDeleteI'd like to commend your for your resiliency in terms of gaming. A lot of people give up easily when it comes to playing games, let alone attempting to integrate them in their lessons. If you have visited my blog at all, you'll see I wrote about a teacher who is outwardly opposed to gaming of any sort and does not even wish to give them a chance.
However, as I can see from your blog, even though you are not traditionally a gamer, you have certainly given it your all to use and integrate games. I love that you have had success with gaming even if it took a while. Like Jane McGonigal suggests in her Ted Talk, "Gaming Can Make a Better World" (http://www.youtube.com/watch?v=dE1DuBesGYM), you experienced an epic win that enticed you to further explore and use a game.
I want you to know that despite being on the cusp of tears, you were eventually successful. Take solace in the fact that all gamers, from the experts to the most novice, undergo this experience several times. Games do that; they challenge us to the brink of our understanding and patience, and just when we think that all hope is lost and we will never find the solution or advance to the next task, we try something unconventional and it works! Ultimately, even if nothing else, games teach us patience and problem-solving.
Keep gaming!
Mike
Hi Lisa,
ReplyDeleteMike is right...don't give up! I have been teaching for almost 30 years and in that time I have taken many courses, completed PD sessions, and done a great deal of research and preparation for my classes. I've also been working on my Masters for the last three years while teaching full time. All of these things have been a challenge in their own way. Gaming provides me with challenges like nothing does in the world of academia. Not to imply that gaming does not require intelligence and sound thinking because it does but it is of a different nature than the kind required for "book learning". Gaming requires me to find solutions and persevere in order to succeed and it is very visual. It has improved my ability to look ahead and visualize what's next all in my head as opposed to writing it down which is what I have been trained to do as a teacher. I am excited about the prospects of what gaming can provide our students in education and it is becoming clear to me that they need both the traditional forms of learning and exposure to and development of the skills provided by digital games in order to succeed in our modern world.
Thanks,
Darla
Hi Lisa
ReplyDeleteGood for you for taking a risk and trying to embed a game to support the learning of your students. Just like we want kids to do, you tried a number of options until you found something that fit. You were willing to demonstrate resilience when your first option did not work. You keep your eyes on the goal and tried alternative solutions. You continued to search until you found the right tool.
Forget gaming, what you demonstrated to me is that you are a risk taker, lifelong learner who seeks out new opportunities for your students and yourself to learn in different ways. You are a role model for the skills we want our children to possess.
Well done!
Greg